National Repository of Grey Literature 16 records found  1 - 10next  jump to record: Search took 0.01 seconds. 
Simulation in Unity
Kropáček, Vojtěch ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
V této práci je stavěno na nedávném vzestupu popularity entity komponent systémů v oblasti vývoje her. Cílem práce je vytvořit aplikaci simulující ekosystém v programu Unity engine. V práci se nachází popis výhod entity komponent system architektury, atributy a rozdíly oproti tradiční architektuře. Pro běh simulace byl využit framework s názvem Entitas uvnitř Unity enginu. Dokončená implementace emuluje Lotka-Volterra rovnice, také známy pod názvem rovnice lovec-kořist. Nálezy simulace jsou prezentovány v grafech, které splnují očekávání. Práce také poskytne hlubší porozumění entity komponent system architektury a její specifikace v rámci implementace Entitas frameworku. Shrnuje jeden z přístupů k tvoření jednoduchého ekosystému a výsledné nálezy z proběhlých simulací.
Component Interconnection Inference
Olšarová, Nela ; Rychlý, Marek (referee) ; Křivka, Zbyněk (advisor)
The Master Thesis deals with the design of hardware component interconnection inference algorithm that is supposed to be used in the FPGA schema editor that was integrated into educational integrated development environment VLAM IDE. The aim of the algorithm is to support user by finding an optimal interconnection of two given components. The editor and the development environment are implemented as an Eclipse plugin using GMF framework. A brief description of this technologies and the embedded systems design are followed by the design of the inference algorithm. This problem is a topic of combinatorial optimization, related to the bipartite matching and assignment problem. After this, the implementation of the algorithm is described, followed by tests and a summary of achieved results.
Simulation in Unity
Kropáček, Vojtěch ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
V této práci budeme stavět na nedávném vzestupu popularity entity komponent systémů v oblasti vývoje her. Našim cílem je vytvořit aplikaci simulující ekosystém v programu Unity engine. Budeme se soustředit na výhody ECS architektury and vysvětlíme její atributy a rozdíly oproti tradičnímu přístupu. Pro běh naší simulace použijeme framework s názvem Entitas uvnitř Unity enginu. Dokončená implementace bude emulovat Lotka-Volterra rovnice, také známy pod názvem rovnice lovec-kořist. Nálezy budou prezentovány v grafech, které blízce sledují očekávané grafy. Tato práce poskytne hlubší porozumění ECS architektury a její specifikace v rámci implementace Entitas. Také shrne použitý přístup ke stavění jednoduchého ekosystému a výsledné nálezy.
Graphic Engine Based on Entity Component System
Polášek, Tomáš ; Matýšek, Michal (referee) ; Španěl, Michal (advisor)
The goal of this bachelor thesis is the design and implementation of a library for entity management which allows software development using the Entity-Component-System paradigm. Analysis of the current state of software design is presented, including comparison of techniques used for entity representation. Potential advantages of composition are discussed from the hardware point of view, primarily based on the memory hierarchy found in modern computers. Thesis proposes design of an entity system, using the ECS paradigm, which allows dynamic composition of entities during runtime of application from predefined components. The resulting system is designed to allow for easy parallelization of performed actions and user customizability of component data structures. The result of this bachelor thesis is a C++ multi-platform library, named Entropy , which enables its users to design applications using the ECS paradigm.
L-systems online
Fišer, Marek ; Pelikán, Josef (advisor) ; Mráz, František (referee)
An L-system in its simplest form is a variant of a context-free grammar. Originally, L-systems were developed and are still mainly used for modeling plant growth, though with L-systems it is possible to create general fractals, models of towns or even music. However, anyone interested in L-systems and wanting to experiment with them may have difficulty finding an appropriate application. The goal of this work was to create an online system, suitable for a wide range of users, for working and experimenting with L-systems. The resulting solution consists of two parts. The first part is a universal, easily-expandable library for processing L-sys- tems. Expandability is achieved thanks to its modularity. All input is processed through interconnected components that are specialized in particular activities. The specialization of the components also contributes to the clarity and reliability of the whole processing system. The library is independent and multiplatform and can thus be readily used in other applications. The second part consists of a modern web interface designed to be under- standable for beginners and yet also capable of providing advanced features for more advanced users. Part of the site is a gallery of L-systems to which each user can contribute and which thus helps to create a user-community. The...
Support for enterprise applications in SOFA 2
Blénessy, Tibor ; Bureš, Tomáš (advisor) ; Hnětynka, Petr (referee)
Title: Support for Enterprise Applications in SOFA 2 Author: Tibor Blénessy Department: Department of Distributed and Dependable Systems Supervisor of the master thesis: RNDr. Tomáš Bureš, Ph.D. Abstract: Industry standards defining various aspects of enterprise systems were developed in order to make development of such systems faster and to increase interoperability. For systems created with Java platform, these standards are contained under Java Enterprise Edition. SOFA 2 component system provides a solid base for development of ex- tensive component oriented systems. Goal of this work is to propose and empirically verify the possibility of integration of existing industry standards for enterprise applications in SOFA 2. Proposed solution extends SOFA 2 with components for web user in- terfaces based on Java Servlet API standard and with components for persisting data into relational databases based on Java Peristence API. In addition, it integrates core technologies from the Java Enterprise Edition platform, which should make integration of further standards easier. Keywords: enteprise applications, component system, SOFA 2, Java EE
Variability of Execution Environments for Component-based Systems
Malohlava, Michal ; Bureš, Tomáš (advisor) ; Racek, Stanislav (referee) ; Duchien, Laurence (referee)
Reuse is considered as one of the most crucial software engineering concerns. It allows for delivering software systems faster with less effort. Therefore, the thesis explores limits of reuse in the context of component systems. It analyzes in depth contemporary component systems, finds their commonalities and variation points, and introduces a meta-component system -- a software product line which allows for producing a tailored component system based on a set of requirements. The thesis addresses the meta-component system definition and focuses on its crucial aspects which play the key role in component systems preparation- (1) a configurable execution environment and (2) generation of implementation artifacts. To address the first aspect, the thesis proposes a model-driven method for creating configurable execution environments. Motivated by creating execution environments, the thesis contributes to (2) by introducing a notion of domain-specific languages interoperability in the context of the code generation. Furthermore, the thesis elaborates the proposed notion resulting into a family of interoperable domain-specific languages which is parametrized by a general purpose language.
Simulation in Unity
Kropáček, Vojtěch ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
V této práci je stavěno na nedávném vzestupu popularity entity komponent systémů v oblasti vývoje her. Cílem práce je vytvořit aplikaci simulující ekosystém v programu Unity engine. V práci se nachází popis výhod entity komponent system architektury, atributy a rozdíly oproti tradiční architektuře. Pro běh simulace byl využit framework s názvem Entitas uvnitř Unity enginu. Dokončená implementace emuluje Lotka-Volterra rovnice, také známy pod názvem rovnice lovec-kořist. Nálezy simulace jsou prezentovány v grafech, které splnují očekávání. Práce také poskytne hlubší porozumění entity komponent system architektury a její specifikace v rámci implementace Entitas frameworku. Shrnuje jeden z přístupů k tvoření jednoduchého ekosystému a výsledné nálezy z proběhlých simulací.
Simulation in Unity
Kropáček, Vojtěch ; Vlnas, Michal (referee) ; Milet, Tomáš (advisor)
V této práci budeme stavět na nedávném vzestupu popularity entity komponent systémů v oblasti vývoje her. Našim cílem je vytvořit aplikaci simulující ekosystém v programu Unity engine. Budeme se soustředit na výhody ECS architektury and vysvětlíme její atributy a rozdíly oproti tradičnímu přístupu. Pro běh naší simulace použijeme framework s názvem Entitas uvnitř Unity enginu. Dokončená implementace bude emulovat Lotka-Volterra rovnice, také známy pod názvem rovnice lovec-kořist. Nálezy budou prezentovány v grafech, které blízce sledují očekávané grafy. Tato práce poskytne hlubší porozumění ECS architektury a její specifikace v rámci implementace Entitas. Také shrne použitý přístup ke stavění jednoduchého ekosystému a výsledné nálezy.
Graphic Engine Based on Entity Component System
Polášek, Tomáš ; Matýšek, Michal (referee) ; Španěl, Michal (advisor)
The goal of this bachelor thesis is the design and implementation of a library for entity management which allows software development using the Entity-Component-System paradigm. Analysis of the current state of software design is presented, including comparison of techniques used for entity representation. Potential advantages of composition are discussed from the hardware point of view, primarily based on the memory hierarchy found in modern computers. Thesis proposes design of an entity system, using the ECS paradigm, which allows dynamic composition of entities during runtime of application from predefined components. The resulting system is designed to allow for easy parallelization of performed actions and user customizability of component data structures. The result of this bachelor thesis is a C++ multi-platform library, named Entropy , which enables its users to design applications using the ECS paradigm.

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